Quake III Arena

Shader Manual

Revision #12

By Paul Jaquays and Brian Hook

(with additional material by John Carmack, Christian Antkow, Kevin Cloud, & Adrian Carmack)

 

1. Preface: Making Your Own Shaders

2. Introduction

3. General Shader Keywords

4. Q3MAP Specific Shader Keywords

5. Editor specific shader instructions

6. Stage Specific Keywords

7. Notes on Alpha Channels

8. Troubleshooting Shaders

9. Creating New Textures


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Quake 3: Arena Shader Manual Copyright 1999 id Software, Inc.
Revision 12 December 23, 1999

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