//====================================================================================== // Ninja CTF Server Config v1 | Last Updated 06/27/08 //====================================================================================== // // Reorganized and commented (here and there) by Tyler "-z-" Mulligan to make more sense // and make customizing easier. Please note that some cvars have been removed because // they were unnecessary for this example. Please check your 'Docs/server/' folder or // http://www.nexuizninjaz.com/toolz/cvar to assist you in your search. // // Most up to date / official, hot off the svn 'server.cfg' here: // http://svn.icculus.org/nexuiz/trunk/Docs/server/server.cfg?view=markup // // Find the ninjaz on the web - www.nexuizninjaz.com // or on IRC - irc.quakenet.org - #nexuiz.ninjaz // // General Config ///////////////////////////////////////////////////////////////////// hostname "[tofu] 2.4.2 - CTF (but I need to edit my config)- CA, US" g_ctf 1 sv_public 1 port 26000 maxplayers 16 sv_motd "Welcome to this unconfigured Nexuiz server!\n\nIf you are the admin, you should be reading this in your text editor, not Nexuiz. Press f10 now, stop your servers, configure your servers, maybe read some documentation.\n\nAll good admins, sorry for making you read this, I hope you chuckled." // Maps g_maplist "" // There is a --create_maplist function in Nexuiz Server Toolz for generating this g_maplist_votable 6 // number of maps to vote between. g_maplist_shuffle 1 // must be 1 if votable g_maplist_votable_abstain 1 // when 1, people get a "don't care" selection in the vote screen g_maplist_votable_nodetail 1 // when 1, don't show numbers next to vote g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated // Scoring timelimit_override 12 // global timelimit for all maps and gametypes fraglimit_override 150 // global frag/point limit for all maps and gametypes // CTF Specific g_ctf_capture_limit 150 // frag/capture limit for CTF g_ctf_flagscore_capture_team 2 // each player gets this many points on a flag capture g_ctf_flagscore_capture 15 // The player that caps the flag gets this many points g_ctf_flagscore_pickup -5 // 5 point deposit on pickup g_ctf_flagscore_return 5 // 5 points for returning the flag // Team Specific g_balance_teams 1 // Logging log_file "my_ctf_server.log" // Log file //Enabled the following if you're using nn_stats (http://stats.nexuizninjaz.com) //sv_eventlog 1 // Use eventlog vs. standard log (Used by stats.nn) //sv_eventlog_files 1 // Break up matches into files //sv_eventlog_files_nameprefix "ctf_242_" // Prefix is needed for stats.nn and nexuiz server toolz //sv_eventlog_files_timestamp 1 // So eventlog has timestamps // Bots minplayers 0 // minplayers is just like botnumber EXCEPT the bots LEAVE when a player joins skill 4 // the bots skill level bot_prefix "[tofu]" // Bot name prefix // Administration ///////////////////////////////////////////////////////////////////// rcon_password "a_ninja_password" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands //rcon_restricted_commands "" // commands a "restricted" rcon user may use, seperated by space //rcon_restricted_password "" // put here the password for a "restricted" rcon user sv_vote_commands "restart g_grappling_hook kick endmatch chmap login" // players can vote for those commands or use them if they are masters sv_vote_call 1 // 0 will disable the normal voting sv_vote_master 1 // 0 will disable voting to become masters sv_vote_master_password "a_ninja_master" // when set, vdo login master will allow you to run votable commands directly using vdo sv_vote_simple_majority 1 // 1 will make votes succeed if there are more yes than no votes. with 0 (default), more than half of the players have to say yes sv_vote_majority_factor 0.667 // 0.667 will require a 2/3 majority instead of a regular 1/2 one ///////////////////////////////////////////////////////////////////// // Some more advanced settings. You're probably not interested in changing them at all. sv_curl_defaulturl "http://maps.nexuizninjaz.com/" // map download URL g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (reduces rocket boosting) sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder. g_antilag 1 // 0 to disable the antilag feature sys_ticrate 0.04 // how long a server frame is. 0.05 = 20 fps, 0.02 = 50 fps. Lower settings makes things smoother but create much more traffic sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds // Player Model Settings sv_servermodelsonly 1 // Need this on if you want default player models as fallback //sv_defaultcharacter 0 // 1 will force a specific model for all players sv_defaultplayermodel "models/player/marine.zym" // this model will be used //sv_defaultplayerskin 0 // this skin number will be forced for all players g_fullbrightplayers 1 // 1 to make players fullbright g_fullbrightitems 1 // 1 to make items fullbright